While the player maintained one identity (American Sgt. The last new feature was the ability to play with different factions. Points for adrenaline mode were accumulated with kills, and when a player entered adrenaline mode, they were made invincible for a short period of time. This addition made the super soldier feeling of previous games almost undetectable, but it sprang back with the next feature adrenaline mode. The player lost points for every dead squad ally under his command, and lost vital assistance during the mission itself. They were also less susceptible to death than other allies, but still killable. These soldiers could follow movement, and attack orders, and be healed by the player. Not only was the player now surrounded by allies, but three AI controlled soldiers were placed under command of the player, every level. Every mission in Ea except the final mission was team based. The new HUD was an obvious improvement, but not as good, as the introduction of a more team focused gameplay. A new HUD was installed, which alerted the player to primary, and secondary targets, & squad mates. The first was the introduction of iron sights, like Call of Duty, Ea had the actual sights of the gun used for aiming, instead of just zooming in with on-screen crosshairs.
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European Assault (Ea) overhauled the MoH series with a slew of new features. These same graphics however, were a slight improvement upon Rising Sun, state of the art at the time. This still is my favorite MoH, despite the outdated graphics.
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Rising Sun got mixed reviews from critics, but personally I believe that it was the best game in the series at that point.įollowing Rising Sun was Medal of Honor European Assault (2005). The game also added an online multiplayer, that was similar to the split screen as far as gameplay is concerned.
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Rising Sun also improved upon the split screen, allowing up to four players, and four more AI controlled soldiers in free for all (ffa) or team deathmatch gameplay. This was the first title to have a strong story line, that involved multiple characters, that the player could connect with, and some family ties. However, some espionage black ops mission still took place. The campaign took the player from Pearl Harbor to Burma, and involved more team based gameplay than any Medal of Honor (MoH) before it. The graphics were improved from Frontline, but the gameplay was much the same.
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This was the first game to take place in the Pacific theater of WW2. The next console title was Medal of Honor, Rising Sun (2003). Frontline got good reviews, but was not as well received as either Medal of Honor, or Underground. Split screen returned once again, but the gunplay remained mostly the same as it always had. The first mission is team based, but after that, the familiar one man army gameplay picks up, as the player is sent on special missions all over Europe. The game is set in WW2, and the player starts out as an infantryman on D-Day. Medal of Honor Frontline (2002) was the next console title in the series, and returned almost all of the features of Medal of Honor, but had dramatically improved graphics. Underground was well received, but not as well as Medal of Honor had been. The split screen returns from Medal of Honor, and a bonus mission is unlocked at the end of the game. The gameplay is much the same, and the Super Soldier attitude of a one man army game is maintained. The player takes control of a French resistance soldier that was featured in Medal of Honor. Medal of Honor Underground (2000) was the prequel to Medal of Honor. Medal of Honor was a gaming revolution, and was extremely successful. New characters could be unlocked as well as new maps. Medal of Honor also featured a two player split screen deathmatch game mode, that allowed two players, to fight against each other on maps. Unlike Call of Duty (not yet developed), Medal of Honor usually has the player all alone in a mission, and focuses on "Super Soldier" abilities. Like most Medal of Honors, the original took place in WW2. Medal of Honor (1999) was released for Playstation as a pioneering FPS with an objective based victory system, which means that completing objectives like destroying artillery, or killing an officer, will lead to mission victory. After producing multiple quality games, that flew under the radar, as far as popularity goes, the series took a hiatus for some years before returning with a partnership with the epic Frostbite 2 engine. Medal of Honor is one of the oldest titles in the FPS (first person shooter) world.